![]() ![]() Trying to spawn over the limit will give you just more Kamikazes. Will set your pistol to spawn Rifle Soldiers, whileĬhanging monster type may have a small (up to 0.5 sec after typing in console) delay. (this table can also be obtained in game by typing "globals.MonsterList()" in the console) "scrapjack" or 12 for Scrapjacks, limit 6 "biomech_big" or 10 for Major Biomechanoids, limit 6 "biomech_small" or 9 for Minor Biomechanoids, limit 20 "arach_big" or 7 for Arachnoid Generals (big), limit 8 Contents 1 First buildings 2 Second buildings 3 Archeology 4 First gate 5 Second gate 6 Sphinx 7 Extraction 8 Secrets 9 Shortcut First buildings Sam arrives on-scene just before the buildings. "arach_small" or 6 for Arachnoid Soldiers (small), limit 30 Serious Sam 3: BFE Table of Contents Gameplay Walkthrough It's a long walk to the Sphinx, and Sam needs to get there and solve the riddle. "rifleman" or 5 for Rifle Soldiers, limit 50 "shotgunner" or 4 for Shotgun Soldiers, limit 50 In console (opened with ~ key by default), where monstertype is either a string or a number. So spawn them carefully! You cannot kill your pet monsters, but they will die automatically one minute after spawn, if not killed earlier by your foes. Now you can spawn different types of enemies! However, all enemies except Kamikazes are limited in quantity (you can't have more than X enemies of selected type on your side at any given moment). Works in multiplayer, but with lags for client, I recommend to use it in singleplayer. Oh, and friendly Kamikazes don't obscure your view with that explosion smoke! This mod replaces only stats, so any other weapon mods that change appearance/sounds of the pistol but doesn't change stats should be compatible with it! It won't, however, spawn them right at your feet or too close to you, so aim further away!Īlso, disables reloading and enables auto-fire (you can hold your mouse button to fire without pauses). The mod changes pistol so that (almost) every pistol bullet spawns a friendly kamikaze. ![]()
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